You could have a PC that costs more than a small country's GDP, and this game will still make it perform like it's powered by hamsters on a wheel. Now, let's talk about the PC requirements. Lose? Well, say goodbye to those points faster than you can say 'disconnect.' Win a match, and you're rewarded with a whopping 100 elo points. It's like being in a tutorial for 'How Not to Play.'Īnd the thrill of victory? Oh boy, it's a wild ride. Picture this: You're spraying bullets left, right, and center, missing every hit and suddenly, you've got a team full of Russians offering you extremely positive criticism. And forget about comparing it to classics like CS:GO this game is like comparing a tricycle to a Ferrari. So, after a year of subjecting myself to this game – and trust me, 'game' is a generous term – I've come to the conclusion that debating whether a group of koalas could do better is a legitimate argument. Fixed a bug with keyboard input from non-English keyboard layouts.Fixed a bug with switching background maps while inspecting gloves.The swap weapon prompt will now show the weapon/finish name rather than the custom name.Removed XP Overload icon from the kill feed.Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet.Fixed a bug with the Kukri knife inspect animation.The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. cl_interp can no longer be changed directly.Fixed a performance bug with certain microphone setups.Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory.Fixed a bug where AMD graphics users couldn't move stickers.Fixed an issue preventing some older demos from playing back.Fixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound.Fixed collision in Palace where bomb could be thrown into an unreachable area.
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